San Francisco, United States
Member of Technical Staff - Software Engineer - Platform
Pantograph · San Francisco · United States
- Contract
- Full time
- Occupation
- Software Engineer
Posted: 11/9/2026 · Last checked: 11/10/2026
Job description
Quoted in full from Pantograph's job posting. Gavroche does not edit it.
Pantograph is building general purpose robots by training models on internet-scale video. We believe the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We believe there is an enormous amount of work worth doing in the physical world that would make life better for people. As AI models make it easier to build software around our needs, we believe robots can give people that same power to shape the physical world.
Across research, hardware, and software, we believe in finding simple ideas that work, doing them extremely well, and scaling them up. We value clear thinking, careful execution, and systems we can understand, trust, and improve.
We're looking for an experienced software engineer to design and build the internal infrastructure that powers our customer-facing product. You'll work closely with our product, interface, and robot software teams to build shared APIs, services, and infrastructure for accounts, access, messaging, payments, and data hosting. This is an internal platform engineering role, rather than a forward-deployed role building integrations or managing individual customer deployments.
You'll own these systems: developing shared services, keeping databases and infrastructure reliable, and improving how we build, test, and deploy software. Your work will give our team a strong foundation for building and shipping the robot product as our customer base grows.
A robotics background is not a requirement. The ideal fit is someone with strong backend and infrastructure experience, good product judgment, and the ability to provide technical guidance while staying hands-on.
You might be a good fit if you:
Have substantial experience building and operating production software
Design clear APIs and have good judgment about service architecture, databases, and infrastructure
Enjoy working with product and engineering teammates to turn open-ended requirements into reliable systems
Are comfortable owning deployment, monitoring, debugging, and reliability
Are pragmatic and reach for the simplest thing that solves the problem
Enjoy finding the right abstraction for a given problem and building interfaces that make it easy for other systems to interact with your system
Communicate well and enjoy being someone teammates turn to for technical guidance
Use AI tools extremely effectively
Bonus if you've worked with:
Accounts, authentication, permissions, or billing systems
CI/CD and tooling that helps engineering teams ship reliably
Data storage, hosting, and transfer
Application and infrastructure security
Connected devices or software that interacts with hardware
We care much more about what you've built than credentials. We're a small, fast-moving team working together in person in San Francisco. If this sounds exciting to you, we want to hear from you.
From Gavroche data
Figures computed from live adverts on Gavroche; the job text above is the employer's.
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What software engineer adverts in San Francisco state
Middle half: 187,500 – 242,054 USD a year; median 212,500 USD.
From 234 adverts by 51 employers that state a salary, annualised.
How software engineer roles in the United States are worked
2% fully remote · 2% hybrid · 96% do not say
Of 773 adverts. An advert that does not state a work mode is counted as not saying, not as on-site.
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