San Francisco, United States
Level Designer
Spellbrush · San Francisco · United States
- Contract
- Full time
- Occupation
- Product / UX Designer
Posted: 8/1/2025 · Last checked: 11/10/2026
Job description
Quoted in full from Spellbrush's job posting. Gavroche does not edit it.
What you will do
Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.
What we're looking forDeep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.
From Gavroche data
Figures computed from live adverts on Gavroche; the job text above is the employer's.
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What product / ux designer adverts in San Francisco state
Middle half: 179,000 – 232,650 USD a year; median 210,000 USD.
From 17 adverts by 13 employers that state a salary, annualised.
How product / ux designer roles in the United States are worked
2% fully remote · 2% hybrid · 96% do not say
Of 234 adverts. An advert that does not state a work mode is counted as not saying, not as on-site.
New openings in San Francisco, by week
- 8/17/2026 238
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5,111 openings over 12 weeks, by the week they were published.
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7 open.