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Posted by the employer · Bengaluru, India

Senior FX Artist

One Of Us · Bengaluru · India

Full time

Posted: 17/4/2026 · On the employer's job feed since 11/10/2026

The advert

Quoted in full from One Of Us's job posting. Gavroche does not edit it.

The Senior Houdini FX Artist is responsible for developing complex FX setups and simulations while supporting the FX team with technical troubleshooting, mentoring, and look development.

Requirements

Duties:

  • Hero FX Work: Deliver high-complexity FX setups across shots and sequences.
  • Lookdev: Ability to understand the brief and define FX visual style and iterate quickly based on feedback.
  • Collaboration: Liaise with lighting, comp, layout, and CFX to align FX with shot needs.
  • Technical Oversight: Ensure setups are efficient, consistent, scalable, and pipeline-friendly. Deliver visually impactful and technically sound FX at scale.
  • Quality: Set the standard for quality and problem-solving in the FX team.
  • Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency.
  • Scene Hygiene: Maintain clean networks, version control, and caching standards.
  • Communication: Keep the team updated on progress and flag blockers early.
  • Feedback: Be open to feedback and work iteratively to reach final quality.
  • Problem-Solving: Strong technical ability to debug scene/cache issues such as simulation behaviour, collision or attributes. 
  • Workflow Contribution: Share techniques and suggest pipeline or tool improvements.

Skills, attributes and experience:

  • Expert in Houdini pyro, destruction, particles, Vellum, and other solvers.
  • Strong technical skill in simulation control, caching, and proceduralism.
  • Proficient in rendering and preparing FX for lighting and comp.
  • Experience with USD FX publishing or referencing.
  • VEX scripting or Python for custom tools and setups.
  • Understanding of FX-driven workflows in creature or environment scenes.
  • Proficient in Maya, ZBrush, Mari, Substance Painter, and Arnold or equivalent.
  • Solid understanding of modeling, UVs, texturing, and shading.
  • Working knowledge of rendering, lighting, and asset publishing.
  • Familiarity with USD workflows.
  • Maya, Houdini, Nuke experience is a must.
  • Basic scripting or tool awareness.
  • Excellent communicator, sharing information clearly and actively listening.

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