Posted by the employer · Montréal, Canada
Senior Combat Designer - Encounters
2K · Montréal · Canada
Posted: 2026-05-06 · On the employer's job feed since 2026-10-11
The advert
Quoted in full from 2K's job posting. Gavroche does not edit it.
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.
What You’ll Do:
- Create and script engaging gameplay encounters that highlight the core systems and pacing of the project.
- Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design.
- Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players.
- Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review.
- Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration.
- Identify and evangelize best practices for encounter scripting and implementation workflows.
- Deliver work within established project targets and maintain the high quality standards of the company.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
- A minimum of 5 years of professional experience in the video game industry.
- Experience on at least one AAA project as a Designer, or Senior Designer.
- Deep experience scripting encounters and developing compelling moment-to-moment gameplay.
- Expert knowledge of Unreal Engine and visual scripting tools.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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61 open product / ux designer roles found; at most three per employer shown. Source: Direct employer job feeds (ATS) and career sites crawled by gavroche-direct.
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